Can I Put a Hop Up in an Airsoft Revolver

Can I Put a Hop Up in an Airsoft Revolver


The R-301 Carbine, an attack rifle.

Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without whatsoever weapon equipped, and must find them from whatever suitable loot source upon landing. In Arenas Icon.svg Arenas, any weapon that is not a Supply Drib Weapon can be purchased before the round starts. Regardless of the game fashion, up to two firearms can exist carried.

A weapon's effectiveness and fire ability can exist enhanced through attachments that can aid stabilize the weapon, increment its magazine size, modify its iron sights, or unlock new fire modes.

All weapons are split up in seven categories: assault rifles, sub motorcar guns, light car guns, marksman weapons, snipers, shotguns, and pistols.

Contents

  • 1 Other weapons
    • 1.1 Supply Drop Weapons
    • one.two Fully kitted weapons
    • 1.3 Rampart's Custom Modded Paintball Weapons
    • i.4 Ordnance
    • 1.5 Melee weapons
  • 2 List of weapons
    • ii.one Assault rifles
    • 2.2 Sub machine guns
    • 2.three Low-cal auto guns
    • ii.four Marksman weapons
    • 2.v Sniper rifles
    • 2.six Shotguns
    • 2.7 Pistols
  • three Stats
  • 4 Weapon statistics
  • 5 Trivia
  • half-dozen Encounter as well

Other weapons [ ]

Supply Drop Weapons [ ]

Supply Drib Weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Mythic tier weapons that can just be constitute in neutral Care Packages. They take limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons [ ]

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Rampart's Custom Modded Paintball Weapons [ ]

These weapons are fully kitted weapons that have been modified by Rampart with the Splatter Rounds.svg Splatter Rounds hop-upwardly. They reload faster and shoot paint-loaded rounds which take a visual colored effect. They tin can be purchased with Crafting Icon.svg Materials from Vend-it Machines located in Rampart'due south Big Maude, and are available in Rare, Ballsy, and Legendary rarities. Legends refer to them equally "Rampart Specials" if pinged.

Ordnance [ ]

There are three types of ordnance that can be thrown. Unlike firearms, they take upwards particular slots in the inventory and are classified as consumables.

Melee weapons [ ]

Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend'southward Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and exercise non impact gameplay.

List of weapons [ ]

Assault rifles [ ]

Sub motorcar guns [ ]

"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should exist part of the word (eastward.yard. "submarine"). This wiki is intentionally using the incorrect spelling considering that is how SMG is being spelled in the game.

Light machine guns [ ]

Marksman weapons [ ]

Sniper rifles [ ]

Shotguns [ ]

Pistols [ ]

Stats [ ]

Weapon Type Ammo Attachments Mag size RPM DPS TTK Projectile
speed
Fire
modes
Damage
Body Head Legs
HAVOC Rifle Icon.svg
HAVOC Rifle
Assault rifle Energy Ammo.svg Energy Spacing.png Extended Energy Mag Assault rifle optics Standard Stock Turbocharger 24 672 202 0.98 30500 Auto 18 32 xiv
VK-47 Flatline Icon.svg
VK-47 Flatline
Set on rifle Heavy Rounds.svg Heavy Extended Heavy Mag Assault rifle optics Standard Stock xx 600 180 1.one 24000 Auto / Single 18 32 14
Hemlok Burst AR Icon.svg
Hemlok Burst AR
Assault burglarize Heavy Rounds.svg Heavy Barrel Stabilizer Extended Heavy Mag Assault rifle optics Standard Stock Boosted Loader xviii 441 Burst Icon.svg
384 Single-fire Icon.svg
147 Burst Icon.svg
128 Single-fire Icon.svg
1.3 Burst Icon.svg
ane.41 Single-fire Icon.svg
27500 3-round burst / Single 20 35 15
R-301 Carbine Icon.svg
R-301 Carbine
Assault burglarize Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Assault rifle optics Standard Stock Spacing.png 18 810 189 one.04 29000 Auto / Single 14 25 11
Alternator SMG Icon.svg
Alternator SMG
SMG Light Rounds.svg Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png 19 600 160 i.2 19500 Auto 16 24 thirteen
Prowler Burst PDW Icon.svg
Prowler Burst PDW
SMG Heavy Rounds.svg Heavy Extended Heavy Mag SMG optics Standard Stock 20 697 163 one.07 18000 5-round burst fourteen 21 11
R-99 SMG Icon.svg
R-99 SMG
SMG Light Rounds.svg Lite Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png twenty 1080 198 1 21000 Auto 11 17 nine
Volt SMG Icon.svg
Volt SMG
SMG Supply Drop Energy Ammo.svg Energy SMG optics 28 720 204 0.92 23500 Auto 17 26 14
C.A.R. SMG Icon.svg
C.A.R. SMG
SMG Heavy Rounds.svg Heavy
Light Rounds.svg Low-cal
Barrel Stabilizer Extended Heavy Mag SMG optics Standard Stock Spacing.png
Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png
20 930 202 0.97 18500 Auto thirteen 20 ten
Devotion LMG Icon.svg
Devotion LMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Turbocharger 36
Modded Loader 41
300~900 80-240 1.33 33500 Auto 16 28 xiv
L-STAR EMG Icon.svg
Fifty-STAR EMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Spacing.png 600 170 1.one 22000 Auto 17 thirty 14
M600 Spitfire Icon.svg
M600 Spitfire
LMG Supply Drop Heavy Rounds.svg Heavy LMG optics 55
Modded Loader 63
540 171 1.xi 27500 Auto nineteen 33 xvi
Rampage LMG Icon.svg
Rampage LMG
LMG Heavy Rounds.svg Heavy Barrel Stabilizer Extended Heavy Mag LMG optics Standard Stock Spacing.png 28
Modded Loader 32
300
Heavy Rounds Revved Up.png 390
130
Heavy Rounds Revved Up.png 169
1.4
Heavy Rounds Revved Up.png 1.08
26500 Auto 26 39 22
G7 Scout Icon.svg
G7 Watch
Marksman
weapon
Supply Drop Light Rounds.svg Light Marksman optics twenty 240
Double Tap Trigger ???
144
Double Tap Trigger ???
ane.25
Double Tap Trigger i.3
30000 Single / 2-round burst 36 72 26
Triple Take Icon.svg
Triple Take
Marksman
weapon
Energy Ammo.svg Free energy Spacing.png Extended Energy Mag Marksman optics Sniper Stock Kinetic Feeder xviii 78 82 2.31 32000 Single 63
21×iii
111
37×3
57
19×iii
30-30 Repeater Icon.svg
30-30 Repeater
Marksman
weapon
Heavy Rounds.svg Heavy Spacing.png Extended Heavy Mag Marksman optics Sniper Stock Dual Shell OR Shatter Caps 6 139 97 1.73 29000 Single 42-57 74-100 36-48
Bocek Compound Bow Icon.svg
Bocek Compound Bow
Marksman
weapon
Arrows.svg Arrows Spacing.png Spacing.png Marksman optics except 2x-4x Variable AOG Shatter Caps Deadeye's Tempo 180~107 75-107 2.33~ane.68 10000-28000 Single 25-60 31-105 20-54
Charge Rifle Icon.svg
Charge Burglarize
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Spacing.png Sniper optics Sniper Stock Spacing.png 8 26 39 4.62 Hitscan Single 90
iii×xv+45
116
iv×15+56
90
3×xv+45
Longbow DMR Icon.svg
Longbow DMR
Sniper rifle Sniper Ammo.svg Sniper Barrel Stabilizer Extended Sniper Mag Sniper optics Sniper Stock Spacing.png 6 78 72 2.31 30500 Single 55 129 48
Kraber .50-Cal Sniper Icon.svg
Kraber .fifty-Cal Sniper
Sniper rifle Supply Drop Sniper Ammo.svg Sniper 4 25 60 2.4 29500 Single 145 435 116
Sentinel Icon.svg
Picket
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Extended Sniper Mag Sniper optics Sniper Stock Deadeye's Tempo 4 31 36
Amped 46
three.87 31000 Single seventy
Amped 88
140
Amped 176
63
Amped 79
EVA-8 Auto Icon.svg
EVA-eight Machine
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Spacing.png viii 120 108 1.43 16000 Auto 54
six×9
72
8×ix
54
6×nine
Mastiff Shotgun Icon.svg
Mastiff Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Dual Shell vi 66 97 i.82 16000 Single 88
11×8
112
14×8
88
11×8
Mozambique Shotgun Icon.svg
Mozambique Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Pistol optics Hammerpoint Rounds 6 132 99 ane.82 10000 Auto 45
fifteen×iii
69
23×3
42
14×iii
Peacekeeper Icon.svg
Peacekeeper
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Kinetic Feeder 5 55 90 2.18 16000 Single 99
9×11
121
xi×11
77
7×xi
RE-45 Auto Icon.svg
RE-45 Car
Pistol Light Rounds.svg Calorie-free Barrel Stabilizer Extended Light Mag Pistol optics Hammerpoint Rounds Spacing.png xvi 780 169 ane.23 19500 Auto 12 18 xi
P2020 Icon.svg
P2020
Pistol Light Rounds.svg Light Extended Light Mag Pistol optics Hammerpoint Rounds 14 420 126 i.57 18500 Single 18 27 16
Wingman Icon.svg
Wingman
Pistol Heavy Rounds.svg Heavy Extended Light Mag Pistol optics Boosted Loader 6 156 117 i.54 18000 Single 45 97 41

Weapon statistics [ ]

Weapons accept different statistics, and some of them tin be contradistinct by equipping attachments.

Ammo

Main article: Ammo

Each weapon has its ammo blazon which indicates which type of ammo information technology accepts. There are 6 types: Light Rounds.svg Light Rounds, Heavy Rounds.svg Heavy Rounds, Energy Ammo.svg Free energy Ammo, Shotgun Shells.svg Shotgun Shells, Sniper Ammo.svg Sniper Ammo, and Arrows.svg Arrows. Each ammo type has a unlike adventure of spawning with some existence rarer than the others, and they usually spawn beside a weapon of the same type.

Bullet drib

About weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds.svg Heavy Rounds tend to have a more than pronounced drop; weapons that apply Energy Ammo.svg Energy Ammo are the least afflicted past bullet driblet. The simply weapon without bullet driblet is the Charge Rifle; its beam travels instantly and experiences damage falloff over distance.

Harm falloff

The Charge Rifle has damage falloff in which, after a set distance, the damage is reduced the further the target is.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds. This can merely happen once every 3 seconds. This does not apply to Legends with Fortified.svg Fortified.

Firing modes

These are the different means a weapon tin shoot:

Some weapons tin can be switched between multiple firing modes. For example, the R-301 Carbine and VK-47 Flatline can both be switched between Auto and Single.

Handling

How fast the weapon can exist taken out and put away. Heavier weapons (due east.m. LMGs) are slower than lighter weapons (eastward.g. pistols). Information technology can be improved with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Head and leg shot multipliers

Weapons take headshot and leg shot multipliers that increase or subtract the damage dealt, respectively. If the issue is a fraction, it rounds to the nearest whole number.

  • Caput: Headshots increase the damage dealt. Helmet.svg Helmets can lower the damage taken.
  • Legs: Leg shots lower the impairment dealt.
Mag size

A weapon's ammo chapters. It can be increased using extended mag attachments, but the attachment is different for each ammo type.

Movement penalty

All weapons slow players down equally (past thirteen.333%), no thing the type of weapon. Mad Maggie tin can remove this penalty for shotguns with Warlord's Ire.svg Warlord'south Ire.

Weapons farther reduce motion speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, accept the greatest ADS motion punishment.

Muzzle wink

The minor blinding issue the shooter receives while firing a weapon. It can exist reduced with a Barrel Stabilizer lvl4.svg Barrel Stabilizer , though the attachment has been vaulted since Season 8.svg Flavor viii.

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where forty units are equal to one meter.

Charge per unit of burn

How fast a weapon can shoot. For shotguns, it can be modified with a Shotgun Bolt.svg Shotgun Bolt.

Recoil

The corporeality of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer.svg Barrel Stabilizer.

Reload speed

The speed at which a weapon changes its magazine with some other. For all weapons except the Wingman, P2020, and HAVOC Burglarize, reloading when the mag is not fully emptied will take less fourth dimension than reloading it with a completely empty magazine. Reload speed is increased with Stocks.

For the Wingman and Hemlok Burst AR, the reload speed can be further enhanced with the Boosted Loader.svg Boosted Loader Hop-Up, which increases the reload speed and adds bonus rounds later on reloading if the reload is performed when the magazine is well-nigh empty (replacing the "LOW AMMO" on-screen alarm with a "FAST RELOAD" message).

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start ho-hum and accelerate to full speed over a short period. It can be shortened with a Turbocharger.svg Turbocharger hop-up zipper.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. With almost shotguns, aiming downwards the sights slightly narrows their shots. Nevertheless, the Triple Take and Peacekeeper are unique in that their choke builds over time to reduce spread. Their chokes can also be turned on and off at will.

Weapon sway

The sway of a weapon while idling aiming downwards sights. It can exist reduced with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Wind-upwardly

The HAVOC Rifle features a special mechanic where the weapon goes through a brusque air current-up flow of time earlier it begins firing. It can exist removed with a Turbocharger.svg Turbocharger .

Trivia [ ]

  • Out of the current 28 weapons, 21 are derived from the Titanfall serial.
    • The vii exceptions are the HAVOC Rifle, Prowler Burst PDW, Rampage LMG, 30-30 Repeater, Bocek Compound Bow, Picket, and Peacekeeper.
  • The marksman category was added in Season 9.svg Season ix. Previously, the G7 Lookout man and 30-xxx Repeater were under the assault rifle category, and the G7 Scout was a sniper before that. The Triple Take was a sniper until it got moved to marksman.
    • Curiously, the Longbow DMR (designated marksman rifle) was not moved to the marksman category.
  • The Mozambique Shotgun is a shotgun pistol and is actually classified every bit both.
  • The Wingman, L-STAR EMG, 30-30 Repeater, Longbow DMR, Sentinel, and Kraber .50-Cal Sniper can open doors by shooting the handle.
    • The 50-STAR was originally meant to break doors rather than opening them.
    • A Heavy Rounds Revved Up.png Revved Up Rampage LMG tin suspension doors.
  • Some Legends accept special animations with weapons:
    • Gibraltar has a special choice up animation for the Peacekeeper.
    • Rampart has special reload animations for all LMGs. She likewise has special reload and inspect animations for her Mobile Minigun -Sheila-.svg Emplaced Minigun "Sheila".
    • Fuse has a special pick upwards animation for the 30-30 Repeater.
    • Mad Maggie a special pick up blitheness for the Mastiff Shotgun.

Run into likewise [ ]

  • Ammo
  • Attachment
  • Fully kitted weapon
  • Grenade
  • Hop-Upwards
  • Heirloom

Can I Put a Hop Up in an Airsoft Revolver

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